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Old 09-07-18, 17:19   #29
HarleyCroft
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Another great level write-up! I like how you appreciate what the game design did for its time, but are also honest about what didn't work. Reviews are always much better when they point out the bad as well!

The conversation that follows each entry is always interesting
I'm suspicious that TR3 and TRLR were so impossibly difficult because if nobody actually finished them, Core Design wouldn't be forced to create a new one without fail every year Of course, with such a dedicated fanbase nothing stays lost or unsolved forever.. poor Core
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