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Old 16-01-20, 21:25   #962
indigo1993
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Join Date: Feb 2019
Location: Ireland
Posts: 28
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Quote:
Originally Posted by TRJTA View Post
Thanks for your effort and your feedback!

I know about the eye light point thing, the problem here is that the game uses a flipped version of the same texture. The only thing I can do here is put the light point in the exact top middle so flipping it horizontally will still keep the point in the same place.

Thanks for supporting my muddy water vision haha. I think the water looks more realistic too when it's more muddy.

Giovanni had some other possible solutions up his sleeve to make the water look better, so perhaps there is a way to make it look better. I think your edit looks a bit too saturated though which almost makes the water look a bit like poison or radio active or something.

The great thing about the water textures is that, with the way I structured my texture files, it's very easy to quickly change the water textures within a level. So tweaking it to perfection won't take much time once we know what we want to go for exactly.

To be continued!

Oh I had no idea about the eyes being just a flipped version of one another- it all makes a lot more sense now! haha
hmmm, on that case, perhaps having "two" catchlights in her eyes could yield to a better result (I've a feeling that placing the light point thingy on top of her pupil will make her have puppy eyes hahahaha). maybe something more or less like this? https://fstoppers.com/composite/add-...it-ease-193815 that way it'll look like she's always looking directly at a source of light... I think it could perhaps be a good compromise but you'll know it better when you try it out!

as for the water, i might have gone a bit overboard with the saturation haha :P I think I gave it this warmer hue because the sky of the remaster has a bit of pink, which makes me think the level is taking place during the golden hour, when the sun is starting to go down. With that in mind and so many predominantly yellow ruins and brown trees around, I ended up going for this "dirty water" look. maybe a less saturated version would be more pleasing to the eye however xD
I'm loving all this work. I'm actually really excited for when you guys start doing the london levels. I've always found the textures on those levels so ugly and hard to even understand what they're supposed to be. I always skip the london levels when I play TR3
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