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Old 09-01-21, 14:28   #11
Join Date: Dec 2020
Posts: 52

Thanks not Again!
It seems to me that the shine is stored using different materials. Since the same texture can be applied with multiple shine values to different faces of the same mesh, it is like having 32 different materials that differ only by some glossy parameter.

I'll see how to manage that. I think that applying different materials to different faces is quite painful to the object designer, I would rather have some friendly way to edit this property.

EDIT: I think it is the only way: when you open the wad, blender creates 32 materials with the the same uvs but different shine values. If some face needs shine, the proper material is applied.

Last edited by Bergus; 09-01-21 at 14:51.
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