Thread: TRViewer update
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Old 02-01-17, 22:44   #38
Join Date: Jul 2012
Posts: 3,977

Lara's nostril texture is a triangular portion of a square texture. Whoever was making the texture decided to fill the unused triangle with blue. However the engine (when any kind of filtering is on) blurs every pixel of a texture with it's neighbouring ones. So a tiny part of the unused blue section of the texture bleeds through into the main part.

You can fix it by opening up the level files and filling in that part of the texture with skin tone.
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