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Old 21-12-19, 23:54   #2
Zebra
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Join Date: Jun 2007
Location: Germany
Posts: 26,058
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Pretty sure that the majority of redesigns happened as a result of hardware limitations. I'm assuming some parts of Underworld's levels were simply too big and complex to run on the old hardware and so the teams responsible for those versions redesigned the levels rather than trying to squeeze in vastly inferior and downscaled versions of the 360/PS3 levels onto PS2/Wii. That being said, I know that some of the differences are simply holdovers from earlier versions of the 360/PS3 level. For example, I remember either the Wii or PS2 version (or both) having a longer snow motorbike section at the beginning of Jan Mayen. That was supposed to be there in the main version, too, but was cut because the devs at Crystal didn't like how it was turning out.
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