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Old 03-01-20, 15:46   #1096
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Join Date: Mar 2012
Posts: 119

Very interesting that they would use the "automatic" system that they already had in place for the old games, given how much more complex geometry was in AOD.

A road-in-the-middle solution would have been to have a compiler tagging ledges that could be grabbed if they had the appropriate geometry. I would have never thought that the game detected the ledges that could be grabbed at run-time.
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