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Old 23-12-19, 19:29   #15
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Join Date: Jun 2016
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Originally Posted by Kapu View Post
Again I'm completely speculating, but I would guess that Buzz Monkey built a lot of the environments from scratch. That would explain why the levels are structured so differently. It wasn't a matter of taking the next gen version and reducing the detail until it was PS2 compatible, but rather recreating what Crystal were in the process of making. Of course a ton of resources would have been shared between projects (pretty much all the assets save for models), but much of what Buzz Monkey created would have been original. Again, that's speculation...or educated guess.
i guess that makes sense. and in a way it's kinda cool, it's like we have two different takes on the idea of tomb raider underworld lol
(again, leaving the ds version out of this conversation (although that might be the best version))
working on AoD 2D for the culture
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