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Old 27-08-19, 09:54   #23
DJ Tomoe
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Join Date: Jun 2006
Posts: 27
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I really think this was Crystal's AOD. The reasons why AOD failed (issues developing on next gen, short development time, ambitious ideas) are sadly replicated here.
I blame Eidos. I assume they learnt nothing and really wanted to retake the yearly release schedule as the classic era.
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