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Old 09-01-20, 22:25   #3
Join Date: Jan 2020
Posts: 10

Originally Posted by Kirishima View Post
White lines around poly's are usually caused by something like anti-aliasing and or mipmapping in my experience. Mipmapping is generally not used in this game, so that's likely not the issue. If you don't have anti-aliasing forced in any way, try disabling the bilinear filter to see if that could be causing the issue (I forgot which F# key that was). Otherwise, try using something like DGVoodoo2.
Wow. Why did I not think about trying DGVoodoo? Of course it solved the issue completely and made some other things better than before (like transitions between cutscenes etc.). Thanks for reminding me.

I am playing the version from GOG and they usually use some custom solution for games which conflicts with other stuff. But not in this case.

Problem solved! Thanks

Last edited by caiusmisus; 09-01-20 at 22:29.
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