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Old 14-03-10, 20:08   #6
Uzi master
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Join Date: Jul 2009
Location: Canada
Posts: 7,166

Originally Posted by Piega View Post
Then I would like to add my first. I'm converting my game to TRNG.

I have read that enemies should not be placed after the old 255 object limit because of saving and loading. Sinds all my levels are practically ready this is fine.

To spice things up in the graphics department I replaced my static banisters with animating ones wich lead up to 364 animating objects. Now my horizontal bursts flame emitters dont work anymore. They only show the light effect. So Lara wont burn.

Known bug maybe? I reduced number of rooms to see if it was a limit problem and I have 24 texture pages in the wad but it stays the same.

EDIT: Mmmm, seems to be textures plus number of rooms. I deleted objects to reach below 230 and they still are not there so back to the drawing table.
My solution: use regular static ones, whats better a higher polly banister, working levels? but you could find a solution.

Not sure if its really a bug but even a few low-poly objects seem to really lower turning speed and other reactions in the editor, I know theres a hide objects button but that doesnt help if you want to set up more objects or avoid messing with set up objects. I know its not my computer because Before with my REALLY old one it slowed down the same ammount.
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