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Old 15-08-20, 04:44   #1
TRSMART
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Join Date: Jun 2007
Location: Belgium
Posts: 158
Talking Meshwaps & actor speech heads

Hello, been a while since I was here but now back & ready to explore the more advanced features.

My struggle is cutscenes, from my understanding Paolone created the possibilities for us to create “resident cuts” like Core did.

Meaning the sort like slow movement cameras (not 30 flybys stacked upon eachother) to create real-time cutscenes in the editor.

But why the hell did Core feature actor_speech_heads into their tombraider 4/Trc files and more important how can we use these?

Also what is the use or meaning of the meshwaps?

I tried so many things already but can’t figure it out, maybe someone who can point me in a direction?

Thanks
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Last edited by TRSMART; 15-08-20 at 04:54.
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