Thread: Vertical Sinks
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Old 19-01-20, 19:54   #3
klona
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Join Date: Oct 2009
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You don't need to place any trigger in the editor to activate sinks. It's possible via GTs + TGs.
You can make it so that if Lara is within x distance of a certain object, the sink activates. If she isn't, the sink deactivates.
The "certain object" can be an invisible animating.
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