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Old 14-12-16, 06:25   #29
sapper
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Join Date: Sep 2007
Posts: 1,678
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Try

Code:
case 802:
	StrAdrMemory Save1;
        Save1 = Trng.pGlobTomb4->pVetMemorySavegame[58];
	if (*Save1.pShort == 3){
		PerformFlipeffect(NULL, 355, 0, 20);
	}
	break;
Nevermind. I misread your question. Don't know why debugger cannot evaluate.

In second case try

Code:
case 803:
	*Trng.pGlobTomb4->pVetMemorySavegame[58].pShort=20;
	break;
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Last edited by sapper; 14-12-16 at 06:42.
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