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Old 03-06-22, 18:54   #1
DieSkaarj
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Joined: Jun 2022
Posts: 11
Default Widescreeen for Tomb Raider I & II PSX

Hi there,

My name is David. *waves*

I've been searching for a hack to give the original Tomb Raider games widescreen on PlayStation and I've only come across a couple of codes to alter the camera distance.

/*
TR I:
Address / New Value / Og Value
000198AC / 0x0F00 // 0x1400
0001992C / 0x0F00 // 0x1400
*/

I've been following the work of a couple of posters here who have done some really cool stuff with the PlayStation versions and I was wondering if anyone with more familiarity with the source could help point me in the right direction with what I'm hoping to achieve: true widescreen rendering by way of an ELF hack.

Many emulators out there allow for some kind of GTE hack that will render a scene in any aspect you choose but this doesn't reset the sprite co-ordinates. I've had a wee look at the TR5 decomp project and other engines but to be honest I can't assert if they're complete with the og source for PSX.

I'd be really grateful for any help in this matter. Thank you for taking the time to read this post.

Best regards,
David
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