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Old 09-02-18, 12:29   #16
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Join Date: Aug 2017
Posts: 422
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Looks good so far

I think you will not have much problems with the texture count since you build a city. Most textures will not be rotated and mirrored. There are not many different shapes and heights in the blocks. For my venice level I have plenty of space left , even with a lot of objects and statics in the base file. Some of those objects I don't even use.
A little advice from me: I would throw out the uzis because the animation and the weapon itself take a huge amount of textures. I don't know what weapons you will choose or how many you want...... All I can say is that more weapons near the end of your levelset could be a problem for your texture count
But the choice is yours
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