View Single Post
Old 23-08-20, 15:24   #8
Tomb Raider
sackboy123's Avatar
Join Date: Jul 2012
Location: The Entity's Realm
Posts: 16,830

I'm guessing the enemy slots will be ported into all data files, and the enemy/texture of said enemy will be randomized so we won't know what to expect

Of course it will always be impossible to have a Dog from Tomb of Seth and a Dog form Burial Chambers to exist in the same level (TR4 example, couldn't think of a TR2 enemy which used similar slots)

Does TR2 even do that? Because I know some Melee enemies and shooting enemies have 2 or 3 different models in one level which uses 3 different slots too. Been a while since I did TR2 modding so I could be wrong.
Outstanding Dead by Daylight Player
sackboy123 is online now   Reply With Quote