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Old 03-12-19, 03:32   #99
Girafarig32's Avatar
Join Date: Sep 2012
Location: Willard's Well Species: Unidentified
Posts: 3,060

IMO Underworld had worse controls than AoD-- that's one thing that Underworld really floundered with. It was a failed attempt to integrate motion capture into the animations and controls; what was supposed to make Lara's movement more realistic ended up doing the opposite. Animations are definitely too fast and jerky. Responsiveness and precision of controls is really bad. Also, I don't know how many times I got Lara stuck in an endless loop of trying to turn (on a flat surface!). The animations in L/A were just fine so I don't know why they bothered to mess with them. My guess is that they were trying to push the game and be "innovative" (even though many games have employed motion control in the past).
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