Screenshot 6 - Red Alert!
Retail:
Beta:
1. Block isn't present in the Beta below the switch.
Screenshot 7 - Red Alert!
Retail:
Beta:
1. The lasers are not full length in the Beta, at the right side. You can walk through the gap with no damage inflicted to Lara.
Screenshot 1 - FMV FINAL!
Retail:
Beta:
1. Different Lighting effects.
2. Different Character
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Credits -----------------------------------------------------
Credits - Difference 1
Retail:
Additional Artworks isn't present in retail.
Beta:
Additional Artworks
Dunno!
1. In beta, they "dunno" who did the additional artworks.
Credits - Difference 2
Retail:
Additional Sound Effects isn't present in retail.
Beta:
Additional Sound Effects
Dunno!
1. In beta, they "dunno" who did the additional sound effects.
Credits - Difference 3
Retail:
Additional Programmers
Alex Davis
Chris Coupe
Richard Flower
Martin Jensen
Beta:
Additional Programmers
Chris Coupe
Martin Jensen
Credits - Difference 4
Retail:
FMV Sequences
Ex Machina
Beta:
FMV Sequences
Dunno!
Credits - Difference 5
Retail:
Producer
Andy Watt
Beta:
Producer
Troy Horton
Credits - Difference 5
Retail:
Nick Connolly
Hayos Fatunmbi
Paul Field
Steve Wakeman
Dave Ward
Jason Churchman
Benjamin Twose
Stuart Abrahart
Richard Apperley
Beta:
QA
Nick Connolly
Hayos Fatunmbi
Paul Field
Steve Wakeman
Dave Ward
Jason Churchman
Benjamin Twose
All differences listed will not be updated anymore! It's now complete
----
Removed Menus -----------------------------------------------------
*DEV LEVEL SELECTION*
*REMOVED DEVCUTSCENE SELECTION MENU!*
TBA
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Test Level Data files *Dreamcast* -----------------------------------------------------
Note: this is all running on OpenTomb engine
There is still one test level which I intend to get working
JOBY1.TRC for the Dreamcast. It also includes mansion textures so perhaps it's an early version of the title screen? Or it could be Lara's Home playable (which I highly doubt).
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NEW! (23/07/2015) -
Tomb Raider Chronicles Additional Test/Beta Levels.
Overview:
As some may be aware, a package was released containing various unknown levels. Fortunately, as recently I have been exploring the Tomb Raider: Chronicles PS1 level format. I have managed to partially get some of these levels loading on the final engine. These levels were:
- ".PSX" - Similar to GIBBY.TRC from Dreamcast.
- "TOMANDY.PSX"/"TOMAND.PSX" - Seem to be a completely unseen test level, both are identical level wise with different object wads.
- "TOM.PSX" A beta version of The Submarine dated 13/09/2000.
- "TOMRICH.PSX" - Similar to TOMANDY, camera is stuck in one place. Looks like a permanent fixed cam trigger?
- "TOWER1.PSX" - A beta version of The 13th Floor dated 13/09/2000. Unfortunately it crashes! Will try move Lara to another room.
Some issues include objects rendering invisibly, I don't think it's worth fully reversing the Tomb Raider: Chronicles PSX format just yet so i'll leave that until the future.
Videos:
Other Levels:
Some other levels have not been "upgraded" since they're substantially early. Hopefully in the future i'll get to upgrading these files to make them run on the final engine.
- "DEL.PSX" - 15/05/2000
- "TOWER2.PSX" - 10/07/2000
- "TITLE.PSX" - 31/08/2000
- "GIBBY.PSX" - 30/08/2000
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End-