Things are getting more and more interesting here... Steffen's on top of the world again with this "Edison" thing!
So finally we see long-awaited "Dreamcast-like" shadows in classic TR levels. The problem here is, each shadow seems to refer to each room light, which is weird.
But it's all babbling, thing which really bothers me is both TeslaRus and Steffen forks are getting more and more feature-rich yet incompatible. Steffen's fork looks much more technically advanced than TeslaRus one, yet TeslaRus fork already offers such gameplay-wise features like cameras and targeting.
I can only think about "back-porting" his features into Edison fork at certain moment. Cameras feature looks relatively stable from what I see on videos, hence ready for such back-porting. Targeting is still at early stages, I guess it will become stable when ray test and parameter change (HP etc.) is implemented for targetable entities.