Thread: TRViewer update
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Old 27-10-18, 16:23   #71
Join Date: Feb 2006
Posts: 526

Originally Posted by Caesum View Post
I think I found a bug in WADViewer. I am trying to export a DOG enemy to 3ds max so I can animate it, but for some reason WADViewer doesn't see mesh0 of that object. It always thinks it is a dummy mesh. This makes it impossible to open the .3ds inside 3ds max, since the mesh0 (which is the primary mesh) does not exist.
I can only guess that your DOG is the only (or first) object. The first object in TrViewer has always the mesh0 as a dummy mesh,
Try exporting a DOG from one of the default tr4 levels to 3ds Max.
HeinzFritz is offline   Reply With Quote