Thread: TRViewer update
View Single Post
Old 02-11-18, 13:42   #75
Tomb Raider
Caesum's Avatar
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,512

^ Oh fantastic! Thank you! Actually it seems FBX ignored baking keyframes to some meshes that didn't have any keys applied when the animation was exported from *.tr4. Interesting enough when you try to import such animation back into TRViewer the animation gets corrupted...

All more the reason to make it possible for TRViewer to automatically fill keyframes on import.
Caesum is offline   Reply With Quote