I have some suggestions for additional features:
- Texture/Shine/Transparency to all connected faces:
- You click on a Polygon and the current Setting (Texture, Shine etc.) is applied to all connected Polygons. This can be helpful when you have to texture an object consisting of multiple separate poly groups.
- Improving UV import
- It only works for perfectly planar meshes. As soon as the mesh gets more complex, the imported model becomes unrecognizable regarding the textures, no matter if it consists of quads or tris