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Old 14-04-14, 20:11   #493
Relic Hunter
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Join Date: Apr 2005
Location: Poland
Posts: 9,212

I would say something similar about her general movement, it seems a bit as if though she's "attached" to the camera, or the camera is glued to her in the back on a stick or something, to her torso specifically. I understand it's probably the "point of relation" (the torso) for the camera, and it might be corrected/improved in future? In the games you feel the weight of Lara's character on the surfaces because the camera seems independent of her object just enough as to make it all look realistic, although it's still very much following her, except it appears less "glued". This is a subtle thing to perceive, so it's a bit difficult to explain. And I think this effect was somehow more prominent with earlier versions of the engine judging by the videos, it seems better now, but still a tiniest bit off compared with the games
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