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Old 11-03-13, 13:15   #8
TeslaRus's Avatar
Join Date: Jan 2013
Posts: 195
Default Character controller

Hi all! Bullet is very interesting physics engine. I found way to solve overlapping rooms problem and add RMB (right mouse button) test function to select objects (and switch animations by q - e buttons) or delete test spheres. But I did not make an alternate room filter.
In this time I make character controller (bullet's one does not approach to the Lara behavior). I use as a character dynamic rigid body (capsule shape) with angular factor 0. It allows to push items or be pushed by them. But using dynamic rigid body as a character prevents to ugly shake while mowing and I do not know how to realize slopes.
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