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Old 20-11-14, 17:07   #1025
TR-Freak's Avatar
Join Date: Jan 2008
Location: Deutschland
Posts: 4,882

Hey there! I'm really interested in your engine and I'm building a (adventure) engine too.
I'd like to know, how StateIDs are "calculated" or processed.
E.g. How does the connection between Lara and a switch work?
How does the Gravity processing look like and how do you forbid to crawl while inserting a key?
"Your perception of good timing is...bad!"
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