Thread: TRViewer update
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Old 03-01-17, 00:03   #39
Dustie
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Quote:
Originally Posted by Boobandie View Post
Whoever was making the texture decided to fill the unused triangle with blue. However the engine (when any kind of filtering is on) blurs every pixel of a texture with it's neighbouring ones. So a tiny part of the unused blue section of the texture bleeds through into the main part.
Apparently that's not the case since the blue strip is there even with filtering off, as per Ceasum's explanation, which wouldn't happen if this was due to texture bleeding. So it must be a case of an extra strip of pixels finding their way onto the texture.
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