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Old 19-01-20, 11:14   #19658
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Join Date: Nov 2004
Location: Connecticut, US
Posts: 1,453

Originally Posted by Joey79100 View Post
Wow that is quite some dedication. I'm glad we don't need to resort to such workarounds as much now (because let's be honest, we still need workarounds sometimes).
Indeed, we have had some awesome developers contribute and now such implementations are much easier!

Reading this thread has been quite the throwback - I remember resisting patches for a while, because I was on a mac, and I wanted my levels to support both mac and pc players. That was the main motivation behind these workarounds I came up with. Of course, since then the mac OS has switched processors, which made the level player + tools stop working, so that became a moot point.
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