1 - Have you downloaded the latest version? There was a bug when loading new textures that was fixed. I just tested replacing all the textures in the opera house, loading and reloading several saves there and playing a little bit and it all works. Also, have you tried increasing the number of samples? If none of that helps, try to upload these 10 textures in a level so i can check it out... (NOTE: your description sounds like a bug i kept having before i find a memory leak in the texture replacement code so you might be running out of video memory.. if you run in devmode, you will see a "out of video memory message" in the console)
2 - have you kept the ._dds file in the dumps folder?
The patch only does distinctions based on the texture name, but you can rename the textures whatever you want as long as the dumps and it's corresponding replacement have the same name... you can have a texture named maria_doria1.dds or lara_home_sky.dds. Note that the compiler stores the original name of the texture so if you rename a texture you have to compile everything again but compilation should be very fast... is it?
If you keep several ._dds files in different folders however, only the one last in alphabetical order will be loaded.
Some of these rules might seem a little arbitrary, but it's makes sense in terms of the code i need to implement the features... as i am modifying a complex program whose source code i don't have, it's better to keep the code as simple as possible
Indeed it needs optimization and bug chasing... as people start to use it and report bugs, i will do it as fast as my free time allows me to
Last edited by Peixoto; 22-02-15 at 09:07.
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