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Originally Posted by Cochrane
To explain: Vertex Buffers were originally an official extension. Functions related to extensions have a suffix; for official extensions that is "ARB".
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Thanks, that explains a lot!
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Keep in mind: I have no idea whether these optimizations will actually help that much on Windows systems. It may depend heavily on the driver.
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Well, I suppose, when it's possible to optimize, it's better to do it anyway; who knows where it will be bottlenecked in future.
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Edit to add: I compiled a version that runs on 32 and 64 bit systems, theoretically from 10.6. on (though I've only tested on 10.8).
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Most of our antique Macs are still on 10.5.8
, however, there are few with 10.8, I'll get to some of them later today and try it.
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I've fixed the SDL version, it's in the source now.
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Great, so it means that with your latest fixes code is completely transparent and can be compiled on Windows without any additional operations. Very clean. I can't wait when I get home and try it!