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Old 28-12-21, 12:20   #2
AkyV
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Joined: Dec 2011
Posts: 4,881
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Hello!
Not all the rotations are happening around itself:

; <&> Turn. Turn <#>Animating around the center at -X direction (west) (E)Distance in circular way (A80)

The rotation axis is in the extension of the east-west axis of the object.
The position from the object is defined in sectors, in the E value. (This is where you can place the other object.)
OCB (bigger than 127) typed in the object can modify the rotation speed.

To stop the rotation:
- General:
; <&> Disable. Disable all continuous actions on <#>Moveable (A47)
- Specified:
; <&> Turn. Stop circular turning for <#>Animating item in (E)way (A81)

If you choose in A81 "pause" mode to stop, then that is immediate, but it keeps the original rotation axis. - Now you can resume the rotation from that point:

; <&> Turn. Resume circular turning of <#>Animating previously put in Pause (A85)

Note:
The collision box may not be synchronized to the object at big speeds.

Last edited by AkyV; 28-12-21 at 12:28.
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