12-09-19, 08:35 | #121 | |
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Your post asserted that the reason they didn't port it was that they couldn't, because of such advanced features. They couldhave ported it, there's no reason to believe it wasn't possible. Rather, the reason was more practical. A lot of time, effort, and money for something that probably wouldn't make back even the development costs. Last edited by Boobandie; 19-09-19 at 01:41. |
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12-09-19, 15:08 | #122 | |
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And that's true, they can't port the game. You keep saying port, but a port is not possible, which I've explained to you many times. |
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12-09-19, 15:19 | #123 |
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To be fair, the game wouldn't *need* most of the more advance graphical features. Of course it wouldn't be a simple port (the Xbox 360 version of RotTR wasn't either), but at least from a visual side, with proper work it would be feasible.
The big "problem" here to me though, it would perhaps be Paititi, actually. The engine already struggles a bit with all the asset streaming in that area in the newer consoles, there is no way it would be able to do the same in the last gen consoles. It "could" work on something like the Switch due to the having much more RAM and modern CPU architecture compared to the previous gen, but even there I feel like it would need a very big optimization process to work properly on the console. |
12-09-19, 15:30 | #124 | |
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I also agree about Paititi, exactly how in the heck could they ever make that work on 360. That area is the biggest hub in TR and causes even my PC to lag at times. They have to force the player to walk in mud or tight crawl spaces a lot in that area since Paititi maxes out the rendering distance and rendering objects. They would have to drastically change that area into something unrecognizable and then 360 people would complain about them forcing people to get a new console by making the game ugly. |
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12-09-19, 22:57 | #125 | |
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If you're going to lie, maybe not about something three pages back? Last edited by Boobandie; 19-09-19 at 01:41. |
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12-09-19, 23:39 | #126 | ||
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12-09-19, 23:45 | #127 |
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So you're saying after quoting me, saying Shadow couldn't be ported because of the amazing lighting engine and reflections, your posting screenshots of said amazing effects and reflections during a conversation about a potential port, has nothing at all to do with that topic?
Last edited by Boobandie; 19-09-19 at 01:40. |
12-09-19, 23:47 | #128 | |
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I really don't get why your so anal about Shadow not being on 360, 360 is a dead console, dead in the water and will never be supported by any company again ever. |
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13-09-19, 06:58 | #129 |
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Just get with the time grandpa. There won't be any X360 ports, especially when we're close to the new generation. Pathetic to even spam the forums with this kind of nonsense.
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13-09-19, 07:24 | #130 |
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Technically speaking, yes. A port could’ve been done.
But timing wise and financially speaking it would make no sense. |
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