22-03-20, 14:58 | #401 |
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Joined: Dec 2018
Posts: 443
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What is the maximum resolution of textures supported?
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27-03-20, 23:05 | #402 |
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Joined: Jan 2006
Posts: 7,001
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YES!! finally. True Type fonts!
Will this include unicode and foreign texts? |
20-04-20, 21:37 | #403 |
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Joined: Dec 2018
Posts: 443
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Any information?
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21-04-20, 06:17 | #404 |
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Joined: Mar 2012
Posts: 3,741
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No need to bump threads to ask for information, they will come once they feel they have something substantial to announce.
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21-04-20, 07:32 | #405 |
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Joined: Mar 2019
Posts: 687
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23-04-20, 06:55 | #406 |
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Joined: Jan 2008
Posts: 5,140
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Here is a little bit for you to digest:
https://streamable.com/gety5o for comparison: https://streamable.com/jjzdtm Ropes are not forced to be on the ceiling anymore (think of a liana on a branch for example) and we noticed that the length should be easily customizable but it takes same more time to do this. Oh and Lara's jump distance is now constant. Before it was dependent on the swing velocity(which means at the end of the swing you would have no forward velocity) #MakeRopesGreatAgain Last edited by TR-Freak; 23-04-20 at 06:56. |
23-04-20, 06:56 | #407 |
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Joined: Aug 2008
Posts: 12,070
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Just a quick question, have you managed to port all the unique TR5 enemies already? I remember you had the harpy working quite well then someone removed it for no reason.
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23-04-20, 09:21 | #408 |
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Joined: Mar 2019
Posts: 687
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24-04-20, 23:13 | #409 | |
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Joined: Feb 2006
Posts: 1,517
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Quote:
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25-04-20, 10:38 | #410 |
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Joined: Nov 2007
Posts: 7,582
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Amazing work.
I also love how the bottom of the rope moves below Lara realistically now! |
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