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Old 22-03-20, 14:58   #401
vasatomb
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What is the maximum resolution of textures supported?
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Old 27-03-20, 23:05   #402
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YES!! finally. True Type fonts!

Will this include unicode and foreign texts?
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Old 20-04-20, 21:37   #403
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Any information?
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Old 21-04-20, 06:17   #404
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No need to bump threads to ask for information, they will come once they feel they have something substantial to announce.
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Old 21-04-20, 07:32   #405
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Quote:
Originally Posted by vasatomb View Post
Any information?
Monty is currently fixing bugs and Raildex is currently working on the renderer, so not really good information.
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Old 23-04-20, 06:55   #406
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Here is a little bit for you to digest:

https://streamable.com/gety5o

for comparison:

https://streamable.com/jjzdtm

Ropes are not forced to be on the ceiling anymore (think of a liana on a branch for example) and we noticed that the length should be easily customizable but it takes same more time to do this. Oh and Lara's jump distance is now constant. Before it was dependent on the swing velocity(which means at the end of the swing you would have no forward velocity) #MakeRopesGreatAgain

Last edited by TR-Freak; 23-04-20 at 06:56.
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Old 23-04-20, 06:56   #407
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Just a quick question, have you managed to port all the unique TR5 enemies already? I remember you had the harpy working quite well then someone removed it for no reason.
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Old 23-04-20, 09:21   #408
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Quote:
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Just a quick question, have you managed to port all the unique TR5 enemies already? I remember you had the harpy working quite well then someone removed it for no reason.
All TR5 Enemy is ported to TR5Main , Monty is currently fixing bug.
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Old 24-04-20, 23:13   #409
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Quote:
Originally Posted by TR-Freak View Post
Here is a little bit for you to digest:

https://streamable.com/gety5o

for comparison:

https://streamable.com/jjzdtm

Ropes are not forced to be on the ceiling anymore (think of a liana on a branch for example) and we noticed that the length should be easily customizable but it takes same more time to do this. Oh and Lara's jump distance is now constant. Before it was dependent on the swing velocity(which means at the end of the swing you would have no forward velocity) #MakeRopesGreatAgain
The top link (which I assume is the new version - where Lara doesn't die!) is so much better!
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Old 25-04-20, 10:38   #410
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Amazing work.
I also love how the bottom of the rope moves below Lara realistically now!
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