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Old 15-04-20, 00:05   #771
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*TRC Lara voice* Dealt with Mafioso [pushables] before. Unpleasant memories. Prefer to avoid them whenever possible.
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Old 15-04-20, 00:13   #772
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*TRC Lara voice* Dealt with Mafioso [pushables] before. Unpleasant memories. Prefer to avoid them whenever possible.
You’re still doing the *voice* thing, I feel honored and flattered...
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Old 21-04-20, 14:36   #773
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Is it possible to maybe enhance the way COG_SWITCH works so we can change the speed with which the triggered door falls? I want to use two cog switches in my level but before I'm done with the second door the first is already down lol.
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Old 01-05-20, 11:24   #774
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Nevermind, forum effect.
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Old 02-05-20, 13:11   #775
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Originally Posted by Caesum View Post
Is it possible to maybe enhance the way COG_SWITCH works so we can change the speed with which the triggered door falls? I want to use two cog switches in my level but before I'm done with the second door the first is already down lol.
I don't know if the cog switch interpolates the animation or just reverse-animate the door a bunch of frames every turn, so this is just a wild idea.
Have you tried making a longer animation to close the door?
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Old 02-05-20, 13:24   #776
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The doors do not have any animation for that. They are being moved by the engine itself.
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Old 03-05-20, 04:54   #777
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I'm having an issue that I never had before. I turned off the explosion_1 effects for guns, but it seems it's not working? FLEP and its patches are updated. It's important to know that the custom gun sounds I use are very clear, but ingame they insist to play with this kind of explosion effect. Any clue about this? Thanks.
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Old 21-05-20, 18:18   #778
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Latest version: https://drive.google.com/file/d/1RlS...ew?usp=sharing.

New patches:
  • Shotgun ammo parameters
  • Disable manual aiming
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Old 21-05-20, 18:28   #779
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Quote:
Originally Posted by ChocolateFan View Post
Latest version: https://drive.google.com/file/d/1RlS...ew?usp=sharing.

New patches:
  • Shotgun ammo parameters
  • Disable manual aiming
Thank you so much for accepting my request! I really owe you something

EDIT: I noticed it is a bit bugged. When you pick up the shotgun, you get negative ammo, and another problem, the ammo count decreases every 6 shots even if you put 1 shot(after 6 shots go out of the weapon, the ammo decreases by 1)

Last edited by _TombExplorer_; 21-05-20 at 19:22.
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Old 22-05-20, 07:29   #780
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One small thing that I suppose everyone would appreciate is a fix for torch sound. For some reason it doesn't play fire loop correctly and just repeats first part of the sample in the most ungraceful way possible. A real wonder considering that fire_emitters play the sound just fine.
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