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Old 04-11-19, 16:31   #461
AkyV
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Originally Posted by LGG_PRODUCTION View Post
Something I need are the ladders of TRAOD...
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I and some other animators need a plugin that fixes some of Paolone's broken conditions.

The one that comes to my mind are all of the the IN and OUT corner conditions (that checks if Lara, when shimmying, is in a corner).
...
Added to the list.
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Old 09-02-20, 12:30   #462
Ado Croft
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Hello, I really want to have a rolling blade trap from tr2-tr3 in my game project. Could anyone to program that?
We have old tr spikes, falling blok, etc.

It would be very great If we get it work in tr4 engine

https://youtu.be/LqhGEoQj8i8

Last edited by Ado Croft; 09-02-20 at 12:33.
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Old 09-02-20, 17:49   #463
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Originally Posted by Ado Croft View Post
Hello, I really want to have a rolling blade trap from tr2-tr3 in my game project. Could anyone to program that?
We have old tr spikes, falling blok, etc.

It would be very great If we get it work in tr4 engine

https://youtu.be/LqhGEoQj8i8
it's not difficult, the problem is that no one will program it since TR5Main will recreate it. the project will surely be released this year if nothing wrong happen.
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Old 09-02-20, 19:23   #464
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Oh I see. And what is the name of this project?
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Old 09-02-20, 20:01   #465
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Oh I see. And what is the name of this project?
It's Tr5Main, basically TRNG but hella better.
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Old 09-02-20, 20:38   #466
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TR5Main kinda has the same goal as OpenTomb did, ie. being a new universal classic engine for custom levels, supporting TR1-5. But instead of being written from scratch, it's actually using the TR5 engine as a base, but almost everything has been decompiled in order to allow for importing TR1-4 entities, full customization, removing limits, removing hacks, removing compatibility issues, allowing modern effects... It's still early in development, but it's actually very promising. And Tomb Editor will be aimed at making custom levels for the TR5Main engine in the future (both projects are from MontyTRC - with several contributors for each).
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Old 10-02-20, 18:12   #467
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TR5Main or not, anybody programming it, or not, it is a request, though, so it should be added.
However, I won't because it is already added, see "TR2 rolling disks".
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Old 18-06-20, 09:52   #468
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Plugin Request!

This one already exists however - but I'd adore if it could be modified.

I'd like the Plugin_AutomaticFOV.dll to be edited to do NOTHING.

I don't like the effect in-game - i've tried all resolutions and the sides of the screen just warp for me.

If I remove it from the game's directory - the new FOV is awesome! i really like it!! however by removing that dll, it then corrupts other existing dll plugins i.e. classicinventory- such as I cannot go DOWN a tier in the inventory - my stopwatch item says 68569496849390 x Statistics - and the game crashes when I shoot her pistols haha.

I would without a doubt, use a 'dummy' automaticfov.dll on every modern TRLE level I download ongoing if I could!- it's irked me for a while.

I've looked into dll recreation with the src file but i am 100% lost - if any one is a wizz - would really appreciate it!
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Old 20-06-20, 18:15   #469
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As we have the classic inventory with the sprite displaying in the bottom right corner, I am curious if we will be able to have the actual pickups in sprite form in game at some point, like in the image above?
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Last edited by TombRaiderTim; 20-06-20 at 18:20.
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Old 12-09-20, 18:17   #470
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Quote:
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Plugin Request!

This one already exists however - but I'd adore if it could be modified.
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Originally Posted by TombRaiderTim View Post
[img]https://i.imgur.com/JI7LACy.png[img]

As we have the classic inventory with the sprite displaying in the bottom right corner, I am curious if we will be able to have the actual pickups in sprite form in game at some point, like in the image above?
I suggest addressing directly the author of existing plugins to modify them. As for the classic inventory, that has an own thread, anyway.
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