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Old 19-01-21, 14:11   #11
paulojr_mam
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^Although I agree with you a bit, there's no reason for them to not implement that context in the door texture. You're overplaying the technological constraints. There's a lot that can be done and that was done with textures. It was an oversight or a flaw of the devs.
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Old 19-01-21, 16:48   #12
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Originally Posted by paulojr_mam View Post
^Although I agree with you a bit, there's no reason for them to not implement that context in the door texture. You're overplaying the technological constraints. There's a lot that can be done and that was done with textures. It was an oversight or a flaw of the devs.
Core are to be blamed for sure because they never throughout five games tried to find a way to make such things have a reason why they functioned that way.

But again I don't know if the time they were given to develop such a complicated game was enough. And they were a small team; they weren't able to do more than what they did with that game engine.
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Old 19-01-21, 18:57   #13
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Originally Posted by Los Angeles View Post
Yes, you perfectly summarized my thoughts. I always said that Tomb Raider III and IV are impossible without a guide on the first playthrough.

Did you use a walkthrough to figure out the hook thing, etc. or did you eventually figure those things out by yourself?
The hook thing I saw in a video that reviews all tomb raiders, and they made a comment about this hook, so I saw before even playing the game wayyy long ago. I knew I had to combine but I didnt knew where to use it, this I figure out myself
But I think it wouldnt be that hard, the room where the hook and the stick are found have only a few objects, so it was pretty quick trying to see which one can be aquired and after that I always see if I can combine with something, so I think I would be able to figure it out pretty quickly
Now took me a few minutes to figure out where to use, I searched all the levels in alexandria until I remebred "that key inside the cell!"
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Old 19-01-21, 19:02   #14
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Originally Posted by paulojr_mam View Post
^Although I agree with you a bit, there's no reason for them to not implement that context in the door texture. You're overplaying the technological constraints. There's a lot that can be done and that was done with textures. It was an oversight or a flaw of the devs.
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Originally Posted by Avalon SARL View Post
Core are to be blamed for sure because they never throughout five games tried to find a way to make such things have a reason why they functioned that way.

But again I don't know if the time they were given to develop such a complicated game was enough. And they were a small team; they weren't able to do more than what they did with that game engine.
I agree with both of you, at the same time I know tomb raider games were rushed in development and tomb raider 4 is really complex and big, I cant totally blame them, but at the same time there are things that when I found about I think "what the hell were they thinking?"
I just found about that movable block in Khufu Queen's Pyramid, to find the eastern shaft key

Please someone tell me if you could figure it out without looking a guide, goddam that maze was so hidden

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Your health refills when you go between levels in the hub areas, so running out of healthkits won't softlock you. Crouching let's you avoid most of the locusts damage.

I do like the early bits of the game, found things tedious around Alexandria and just plain lazy afterwards.
Nice to know!

Last edited by DevaWay; 19-01-21 at 19:24.
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Old 19-01-21, 19:06   #15
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Your health refills when you go between levels in the hub areas, so running out of healthkits won't softlock you. Crouching let's you avoid most of the locusts damage.

I do like the early bits of the game, found things tedious around Alexandria and just plain lazy afterwards.
Nice to know!
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Old 19-01-21, 19:20   #16
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DevaWay please make use of the edit function.
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Old 19-01-21, 19:26   #17
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DevaWay please make use of the edit function.
Sorry, I will make use
How can I delete a comment?
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Old 19-01-21, 19:37   #18
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No need to delete and thank you. The multiquote function will enable you to reply to multiple posts at once.
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Old 19-01-21, 20:15   #19
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TR4 was fantastic up until Alexandria, I just find that the design becomes a little more unpolished at that point forward.

Still a fantastic game, though and one of the better of the classics.
Yeah - Coastal Ruins has to be my least favourite part of the game - but still a fantastic game that merits a remake with a different ending if you ask me. Or else they can keep the ending on release a direct sequel or DLC that get's Lara out of the temple of Horus, leading the story to progress instead of AOD / AOD retake.

Last edited by RAID; 19-01-21 at 20:16.
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Old 21-01-21, 01:44   #20
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I regularly play this game until Lara sidecrashes her jeep into the Temple of Karnak when I'm feeling stressed. It's just such a good series of levels and I feel so accomplished afterwards, even though there's no challenge anymore
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