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Old 22-05-21, 22:40   #881
ChocolateFan
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Leikkuri is incompatible with the new tomb4.exe. I am sorry for that!
And yes, you need new tomb4.exe, flep.dll and patches.bin. Latest patches.flp works only with them.

Only two patches that I did have source code. All others simply change an amount of bytes for each listed offset.
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Old 23-05-21, 17:35   #882
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Quote:
Originally Posted by Tombraider95 View Post
However when I updated the tomb4.exe into my folder, all the font got messed up. So I tried running Leikkuri and patching the tomb4.exe again, then rebuilding each level but it didn't work. The font is still messed up. I'm pretty sure I did the method correctly. Does Leikkuri not work with the new tomb4.exe?
If you want to change font but Leikkuri doesn't work anymore, you can try using NG_Center's NG Font Patcher in Tools tab. I used it and it works well.
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Old 23-05-21, 17:42   #883
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Quote:
Originally Posted by Caesum View Post
If you want to change font but Leikkuri doesn't work anymore, you can try using NG_Center's NG Font Patcher in Tools tab. I used it and it works well.
Does that work in the same method as Leikkuri ? By using a different font.pc file instead of using the FONT_GRAPHICS sprite ?
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Old 23-05-21, 17:58   #884
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Quote:
Originally Posted by ChocolateFan View Post
Leikkuri is incompatible with the new tomb4.exe. I am sorry for that!
And yes, you need new tomb4.exe, flep.dll and patches.bin. Latest patches.flp works only with them.

Only two patches that I did have source code. All others simply change an amount of bytes for each listed offset.
Ah okay no worries.

Quote:
Originally Posted by Caesum View Post
If you want to change font but Leikkuri doesn't work anymore, you can try using NG_Center's NG Font Patcher in Tools tab. I used it and it works well.
I did try the FONT_GRAPHICS with the same font I've got now, but for some reason it appeared really blurry compared to how Leikkuri did it. Plus my project is too far in development to re-adjust all the font as I have a lot of subtitles. I'm just gonna keep to the old version with Leikkuri for now.
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Old 23-05-21, 19:52   #885
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Yep it's the FONT_GRAPHICS method. I tried it recently and honestly I think it's not that bad. Sure I am a bit sceptical about anything TRNG-related but it works for me and it looks better than original TRLE font.

Anyway, I am having a bit of an issue with the new reverb patch. I tried to create a custom1 preset (atm put values of the default one), but whenever I click on Modify I get:
"There were errors during patching.
Make sure file is not write-protected and check patch set consistency."

I have Reverb Base and Classic Mode enabled as well as three 'sample' patches before them.
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Old 23-05-21, 21:14   #886
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This should be happening because in your regional settings you use comma instead of dot.
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Old 24-05-21, 16:02   #887
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Quote:
Originally Posted by Tombraider95 View Post
I did try the FONT_GRAPHICS with the same font I've got now, but for some reason it appeared really blurry compared to how Leikkuri did it. Plus my project is too far in development to re-adjust all the font as I have a lot of subtitles. I'm just gonna keep to the old version with Leikkuri for now.
Yeah Leikkuri is often so much better looking than FONT_GRAPHICS, you’ll have to use an older version of TRNG.
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Old 24-05-21, 17:25   #888
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Quote:
Originally Posted by ChocolateFan View Post
This should be happening because in your regional settings you use comma instead of dot.
Ah, I see. So should I just change dots to commas to make it work? Because I did and patched it, but the result was:

Code:
Version=1.3.0.7
Date: 6 September 2020  (4:28:21)  Size=2760704 bytes
CRS=Disabled
Last diagnostic mexage:ERROR: Get(GET_SLOT) Invalid index value (24184), outside of valid range 0 - 520
Last directX error: 

MEMORY CODE MAPPING:

BASE     START    END       ID   PluginName             (PluginVersion - TrngVersion)
--------------------------------------------------------------------------------------
10000000 10001000 1014A000   0   Tomb_NextGeneration    (1.3.0.7 - 1.3.0.7)
67750000 67751000 67756800   1   Plugin_AutomaticFov    (1.0.0.0 - 1.3.0.7)
67140000 67141000 67145A00   2   Plugin_ChocolateFanFlareSFX (3.0.0.1 - 1.3.0.7)
65500000 65501000 6556AA00   3   Plugin_ClassicInventory (1.2.0.0 - 1.3.0.7)
654E0000 654E1000 654E7600   4   Plugin_SlopeFix        (0.9.4.5 - 1.3.0.7)
654C0000 654C1000 654C8000   5   Plugin_TR1             (1.0.0.0 - 1.3.0.4)
--------------------------------------------------------------------------------------
............... QUICK DIAGNOSTIC LOG ...............
At moment of crash the program was managing:
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
	The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x31DF5554
RECOVERABLE : YES
CRASH OFFSET: 0x647A40E0  (Outside of all tomb4, trng or plugin engines. Probably windows APIs)
REGISTERS:
	EAX=31DF5554  
	EBX=A9BE8DC  
	ECX=647A101C  
	EDX=A9BE8DC  
	ESI=0  
	EDI=31DF5554  
	EBP=DF8FDF0  
	EIP=647A40E0
	ESP=DF8FDE8
Stack=0xDF8FDE8  pContesto=0xDF8F988  pInfoEccezione=0xDF8F938
PRIMARY_STACK:
ESP=0xDF8FDE8
STACK_TRACE:
	0x471F0B
	0x45E8C3
	0x4145FE
	0x41470F
	0x100D4533
	0x448E96
	0x1007502D
	0x100D1A85
	0x100C43D1
	0x4A6FC0
	0x451EF4
	0x451166
	0x475155
	0x49E67C
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x19B0DC
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

OTHER_STACK:
ESP=0xC49B150
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
Same when I change regional settings tbh.
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Old 26-05-21, 09:59   #889
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OMG Reverb!! Thank you so so much What a huge way to boost atmosphere!
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Old 26-05-21, 15:44   #890
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New version: https://drive.google.com/file/d/1OGy...ew?usp=sharing.

Changes:
  • Fixed crash in custom presets.
  • Fixed crash in preset switch.
Refer to this post for updated source code: https://www.tombraiderforums.com/sho...&postcount=848.

Last edited by ChocolateFan; 27-05-21 at 19:12.
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