Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Series > Tomb Raider

Reply
 
Thread Tools
Old 10-12-21, 00:59   #111
nickp364
Member
 
nickp364's Avatar
 
Joined: Jan 2006
Posts: 952
Default

Quote:
Originally Posted by SLAYER View Post
The game crashes when I load save games of the level Atlantis. The rest of my old saves are working fine. Are old saves supported?



Is this not using glrage? sorry I'm out of the loop
Still uses GLRage. Check here for notes:
https://github.com/rr-/Tomb1Main/releases/tag/2.0

Old saves should work fine. Not sure what's going on with that.
nickp364 is offline   Reply With Quote
Old 10-12-21, 04:46   #112
Kirishima
Member
 
Joined: Oct 2011
Posts: 757
Default

I just tested 2.0. Anybody else getting some odd popping at the end of some sfx samples like the roll sound? Also, it would be nice if PowerVR style water could be implemented.
Kirishima is offline   Reply With Quote
Old 10-12-21, 11:17   #113
SLAYER
Member
 
SLAYER's Avatar
 
Joined: Jun 2006
Posts: 2,390
Default

Quote:
Originally Posted by Kirishima View Post
I just tested 2.0. Anybody else getting some odd popping at the end of some sfx samples like the roll sound?
I'm getting this too. Very evident at the very start of Atlantis near the Uzis.
SLAYER is offline   Reply With Quote
Old 10-12-21, 11:40   #114
ATombRaiderFan
Member
 
ATombRaiderFan's Avatar
 
Joined: May 2020
Posts: 577
Default

Quote:
Originally Posted by Kirishima View Post
I just tested 2.0. Anybody else getting some odd popping at the end of some sfx samples like the roll sound? Also, it would be nice if PowerVR style water could be implemented.
The place to report bugs or make a feature request is on github, you're more likely to get a response there: https://github.com/rr-/Tomb1Main/issues
ATombRaiderFan is offline   Reply With Quote
Old 10-12-21, 15:07   #115
MachoBroccoli
Member
 
MachoBroccoli's Avatar
 
Joined: Nov 2020
Posts: 39
Default

Quote:
Originally Posted by nickp364 View Post
Not sure about the 4k quality, but as far as file formats, check this out. For now, just move any .rpl FMVs you want out of your FMV folder so they don't play.
https://github.com/rr-/Tomb1Main/issues/259

Yeah I've done a bit more testing and found the resolution and codec to be fine. I *think* the problem is actually to do with the video's bitrate, as anything that I've made with a bitrate quality higher than 10,000 kbs doesn't play and instead hangs on a single frame and only plays audio.

I've raised an issue ticket with them so hopefully this can get confirmed �� https://github.com/rr-/Tomb1Main/issues/262
MachoBroccoli is offline   Reply With Quote
Old 10-12-21, 19:18   #116
nickp364
Member
 
nickp364's Avatar
 
Joined: Jan 2006
Posts: 952
Default

Quote:
Originally Posted by ANoDE View Post
Thank you for your dedication and work on keeping this important game alive and well - I love how many projects around the classics are in development and also on a very good track

In case you take bug reports / feature requests - there is a certain engine bug in the original that causes Lara to not grab ledges/bridges correctly.
I've reported this for another project already, but it seems to happen in all editions based on the original TR1 code:

https://github.com/stohrendorf/EdisonEngine/issues/189

Maybe you can address this in Tomb1Main also, if there's time

Thanks again and happy raiding
Are there other places to check for this? I think I got it fixed.

https://streamable.com/q6zamg
nickp364 is offline   Reply With Quote
Old 11-12-21, 14:15   #117
MachoBroccoli
Member
 
MachoBroccoli's Avatar
 
Joined: Nov 2020
Posts: 39
Default

If anyone is interested I've made some AI Upscaled HD FMVs to download and use with Tomb1Main!

All files here are MP4s and are all at 4K but are low file sizes due to the current bitrate limits so it won't take up huge amounts of space.

I've kept the framerates the same as the original FMVs, remastered the on screen text for the CAFE FMV and included the MANSION remake FMV by Bonic Studios, as the original I couldn't get looking "right".

DOWNLOAD - https://drive.google.com/drive/folde...IY?usp=sharing

Enjoy =)
MachoBroccoli is offline   Reply With Quote
Old 11-12-21, 16:17   #118
laracroftswest
Member
 
laracroftswest's Avatar
 
Joined: Oct 2008
Posts: 4,902
Default

Used them and they worked like a charm.

Thank you Steve!
laracroftswest is offline   Reply With Quote
Old 11-12-21, 19:01   #119
Tremolo
Member
 
Tremolo's Avatar
 
Joined: Nov 2016
Posts: 499
Default

I love this mod so far.

But I cannot disable the anisotropic filter. This option found on glrage.ini could fix the black lines at the distance in some textures like the snow, but it seems it doesn't work with the new Tomb1Main update. I tried to change the .exe name to tombati, but it doesn't work.

Is there any way to disable the anisotropic filter with the new update?
Tremolo is offline   Reply With Quote
Old 13-12-21, 05:36   #120
nickp364
Member
 
nickp364's Avatar
 
Joined: Jan 2006
Posts: 952
Default

Quote:
Originally Posted by SLAYER View Post
I'm getting this too. Very evident at the very start of Atlantis near the Uzis.
Ya a bunch of people have reported that.
nickp364 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 13:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.