www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Series > Rise of the Tomb Raider

Reply
 
Thread Tools
Old 20-04-22, 09:09   #28881
_Seth
Professor
 
Join Date: Nov 2017
Location: England
Posts: 3,362
Default

I wonder if (and would hope that) all 3 graphics modes (enriched, resolution and performance) could run solidly at the same time on PS5 if it was ever patched. Shadow only ever had resolution and framerate mode, which was patched so both could run at once and it's very stable.

Rise has 3 unique problems that the prior and next game did not; abhorrent/non-existent anti-aliasing which produces shimmering galore on foliage which resolution mode fixes. It has an input lag which performance mode fixes, and has distracting level of detail pop in at abnormally short distances whereby enriched mode allows higher detailed geometry to be in view from much further back, eliminating a lot of pop in.

Rise really could shine if all 3 could be combined.
_Seth is offline   Reply With Quote
Old 26-05-22, 00:49   #28882
biscuits
Relic Hunter
 
biscuits's Avatar
 
Join Date: Nov 2016
Posts: 5,698
Default

Yeah I hated how shiny the foliage was in Rise. The outdoor lighting system wasn't well implemented at all. The game looked really good when exploring zones like crypts or tombs but the hub areas didn't look polished at all. I think Shadow remedied it tho.
Actually on a whole I thought Rise's graphics were hugely inconsistent. You can tell they focused more on the linear parts of the game.

Last edited by biscuits; 26-05-22 at 00:50.
biscuits is offline   Reply With Quote
Old 26-05-22, 03:56   #28883
scremanie
Tomb Raider
 
scremanie's Avatar
 
Join Date: Jul 2009
Location: Brisbane, QLD, Australia
Posts: 12,686
Default

Could that possibly be because Eidos Montreal were the ones that did the tombs?
__________________
That's what she gets for killing Steph and rejecting Alex's advances.
scremanie is offline   Reply With Quote
Old 08-06-22, 15:46   #28884
jajay119
Tomb Raider
 
jajay119's Avatar
 
Join Date: May 2009
Posts: 23,666
Default

Quote:
Originally Posted by biscuits View Post
Yeah I hated how shiny the foliage was in Rise. The outdoor lighting system wasn't well implemented at all. The game looked really good when exploring zones like crypts or tombs but the hub areas didn't look polished at all. I think Shadow remedied it tho.
Actually on a whole I thought Rise's graphics were hugely inconsistent. You can tell they focused more on the linear parts of the game.
You can tell they focused in snow and ice. Anything covered in those textures was lovely. Everything else not so much.
__________________
... in my opinion.
jajay119 is offline   Reply With Quote
Old 09-08-22, 18:15   #28885
andre_costa
Explorer
 
andre_costa's Avatar
 
Join Date: Jan 2017
Location: Portugal
Posts: 609
Default

I don't know if this is known within the community, but I was replaying the flooded archives on extreme survivor difficulty. And while i was looking for a vessel on the left side of the map, there's a small underwater section where you have to try to be stealth and kill trinity soldiers. Well, I was caught and I tried to escape from that section and tried to go the other way around to kill them. However, to my surprise the deathless ones came and killed the trinity soldiers (off-screen). When I came back their bodies were no where to be found. That's a really cool detail that the deathless ones come to kill trinity soldiers simply because they gave away their position while they were shooting at me

Last edited by andre_costa; 09-08-22 at 18:18.
andre_costa is online now   Reply With Quote
Old 14-08-22, 18:42   #28886
G_Sergeant
Hobbyist
 
Join Date: Aug 2022
Posts: 2
Smile

Rise of the Tomb Raider is possibly my favorite Tomb Raider game of the new Trilogy (and possible all of Tomb Raider games), this game just nails it when it comes to everything I'd want from a third person action adventure game, solid combat and shooting, puzzles that are not obtuse and never feel mundane or detract from the overall experience, satisfying platforming and just enough room for exploration without making me feel lost, and I love the way they re-imagined Lara without taking too much away from her Badass and Confident traits.
G_Sergeant is offline   Reply With Quote
Old 15-08-22, 17:57   #28887
Raider8
Archaeologist
 
Raider8's Avatar
 
Join Date: Apr 2019
Location: Asia
Posts: 1,694
Default

Quote:
Originally Posted by G_Sergeant View Post
Rise of the Tomb Raider is possibly my favorite Tomb Raider game of the new Trilogy (and possible all of Tomb Raider games), this game just nails it when it comes to everything I'd want from a third person action adventure game, solid combat and shooting, puzzles that are not obtuse and never feel mundane or detract from the overall experience, satisfying platforming and just enough room for exploration without making me feel lost, and I love the way they re-imagined Lara without taking too much away from her Badass and Confident traits.
Some people will straight out throw rocks at your opinion as some of the players (or let's say fans) found the game somewhat dull. But I'm here to protect you, because you are 99% right In my opinion and indeed I love that game the most out of the whole trilogy.
Raider8 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 16:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.