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Old 06-04-19, 13:18   #2131
Zebra
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Quote:
Originally Posted by MikeAardvark View Post
BTW, How can I upload an image without having to host it somewhere.
Where the link will likely die after 30 days or similar.
Imgur tend to be pretty good about keeping images online. Don't think I've ever seen one of my uploads there disappear so far and I've been using them for years.
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Old 06-04-19, 16:21   #2132
LeelooBastet
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Would it be possible to put all axis on rotation option for objects so we can turn an object upside down (example icicles, that can be used for floor AND ceiling, or a car that can be placed skew on a pavement and so on)
(No matter the collision, a box can be added if needed)

(it could save slots in the wad)

Last edited by LeelooBastet; 06-04-19 at 16:23.
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Old 06-04-19, 19:34   #2133
Craig Michaels
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Is it possible to have more than one sun per room? I only *just* learned this was possible in TRNG but I’d never thought to try it in TE.
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Old 06-04-19, 21:31   #2134
MontyTRC
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Quote:
Originally Posted by Craig Michaels View Post
Is it possible to have more than one sun per room? I only *just* learned this was possible in TRNG but I’d never thought to try it in TE.
It's possible Don't know yet if in game it works (probably in TRNG it does) but you can place multiple suns and light nicely the room. But you'll probably pay a little fee with performances.
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Old 06-04-19, 22:15   #2135
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When my lighting was awful and I didn't really understand how it all worked, I had 5-6 sun bulbs in one room. Worked fine, looked like ass but didn't crash the game.

Also, while I'm here.

I can't apply textures, it just insta-crashes the editor. I've tried unloading unused textures but its not helping. Any ideas?

Code:
Application does not support just-in-time (JIT)
debugging. See the end of this message for details.

************** Exception Text **************
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'TombLib.Rendering.RenderingTextureAllocator+GarbageCollectionTextureOrder'.
   at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer(Object comparer)
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, IComparer`1 comparer)
   at TombLib.Rendering.RenderingTextureAllocator.GarbageCollect(Boolean checkTime)
   at TombLib.Rendering.RenderingTextureAllocator.Get(RenderingTexture texture)
   at TombLib.Rendering.RenderingTextureAllocator.GetForTriangle(TextureArea texture)
   at TombLib.Rendering.DirectX11.Dx11RenderingDrawingRoom..ctor(Dx11RenderingDevice device, Description description)
   at TombLib.Rendering.DirectX11.Dx11RenderingDevice.CreateDrawingRoom(Description description)
   at TombEditor.Controls.PanelRendering3D.<.ctor>b__99_0(Room room)
   at TombLib.Utils.Cache`2.get_Item(KeyT key)
   at TombEditor.Controls.PanelRendering3D.OnDraw()
   at TombLib.Controls.RenderingPanel.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
TombEditor
    Assembly Version: 1.2.5.0
    Win32 Version: 1.2.5
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/TombEditor.exe
----------------------------------------
NLog
    Assembly Version: 4.0.0.0
    Win32 Version: 4.5.10.8381
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/NLog.DLL
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3353.0 built by: NET472REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
TombLib
    Assembly Version: 1.2.5.0
    Win32 Version: 1.2.5.0
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/TombLib.DLL
----------------------------------------
TombLib.Rendering
    Assembly Version: 1.2.5.0
    Win32 Version: 1.2.5.0
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/TombLib.Rendering.DLL
----------------------------------------
System.Numerics.Vectors
    Assembly Version: 4.1.4.0
    Win32 Version: 4.6.26515.06
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/System.Numerics.Vectors.DLL
----------------------------------------
System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
DarkUI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/DarkUI.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.ServiceModel
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
NLog.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.2.3.167
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/NLog.Windows.Forms.DLL
----------------------------------------
System.Runtime.Extensions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Extensions/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.Extensions.dll
----------------------------------------
SharpDX.Toolkit
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/SharpDX.Toolkit.DLL
----------------------------------------
SharpDX
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/SharpDX.DLL
----------------------------------------
SharpDX.Toolkit.Compiler
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/SharpDX.Toolkit.Compiler.DLL
----------------------------------------
SharpDX.Toolkit.Graphics
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/SharpDX.Toolkit.Graphics.DLL
----------------------------------------
SharpDX.Direct3D11
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/SharpDX.Direct3D11.DLL
----------------------------------------
SharpDX.DXGI
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/SharpDX.DXGI.DLL
----------------------------------------
Pfim
    Assembly Version: 0.5.2.0
    Win32 Version: 0.5.2
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/Pfim.DLL
----------------------------------------
System.IO
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.IO.dll
----------------------------------------
System.Drawing.PSD
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/System.Drawing.PSD.DLL
----------------------------------------
SharpDX.D3DCompiler
    Assembly Version: 2.4.2.0
    Win32 Version: 2.4.2
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/SharpDX.D3DCompiler.DLL
----------------------------------------
TombLib.Forms
    Assembly Version: 1.2.5.0
    Win32 Version: 1.2.5.0
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/TombLib.Forms.DLL
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
CH.SipHash
    Assembly Version: 1.0.2.0
    Win32 Version: 1.0.2.0
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/CH.SipHash.DLL
----------------------------------------
NAudio
    Assembly Version: 1.9.0.0
    Win32 Version: 1.9.0.0
    CodeBase: file:///C:/Users/Tommy%20Reginald/Documents/Old%20TRLE/Tomb%20Editor/NAudio.DLL
----------------------------------------
System.Text.Encoding
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Text.Encoding/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Text.Encoding.dll
----------------------------------------

************** JIT Debugging **************
Application does not support Windows Forms just-in-time (JIT)
debugging. Contact the application author for more
information.
Something to do with Garbage Collection Texture Order?

Edit: OK, now NONE of my files will open? I literally can't work on anything at all. Would reinstalling Tomb Editor help? Is my project ****ed?

Edit: I've managed to troubleshoot it down somewhat. The error only comes up when I select 'draw all rooms'. IDK why because my texture set now if anything is smaller than it was a few days ago as I have removed textures and simplified the set.

Edit: Tomb Editor 1.1.1 is able to open a project after Tomb Editor 1.2.5 stops being able to. 1.1.1 does crash though when trying to go into the same room within which the project last crashed on 1.2.5.

Another issue - flipmaps don't seem to be working. If I change anything in a flipped room it applies the changes to the normal room. Again for comparison, Tomb Editor 1.1.1 seems to handle this fine. Again, I may be missing a step which the newer version requires?

Last edited by Reggie; 07-04-19 at 13:02.
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Old 07-04-19, 04:42   #2136
LaraCablara
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Quote:
Originally Posted by Craig Michaels View Post
Is it possible to have more than one sun per room? I only *just* learned this was possible in TRNG but I’d never thought to try it in TE.
Back in the day I used to do this with the original level editor (before TRNG even) and never had any problems other than the warning message when building the level. Must have been the PS1 that couldn't handle the suns.
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Old 12-04-19, 16:16   #2137
LeelooBastet
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Quote:
Originally Posted by LeelooBastet View Post
Would it be possible to put all axis on rotation option for objects so we can turn an object upside down (example icicles, that can be used for floor AND ceiling, or a car that can be placed skew on a pavement and so on)
(No matter the collision, a box can be added if needed)

(it could save slots in the wad)
Up please?
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Old 12-04-19, 21:55   #2138
sampiza
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I opened TE and appeared this CLR20R3 crash error, i used TE a time ago and it worked fine... Any ideas on how to fix it?
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Old 13-04-19, 06:12   #2139
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Quote:
Originally Posted by Reggie View Post
Edit: I've managed to troubleshoot it down somewhat. The error only comes up when I select 'draw all rooms'. IDK why because my texture set now if anything is smaller than it was a few days ago as I have removed textures and simplified the set.
That could be the reason actually. I remember there were some problems with handling out of boundaries textures so it is possible that you might have placed texture somewhere that isn't in the file anymore. Restore original size of texture file and see if it helps. It should be fixed already in the next version though, but you might send the prj and files to Monty for troubleshooting.
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Old 13-04-19, 22:24   #2140
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Could someone please point me in the right direction as to how I can make water? I found the Toggle Opacity 2 option, which I've used on the portal and applied double-sided water textures with Add attribute. I've read there's no "no collision" anymore, triangles don't have collision by default, however my shallow, 1 click tiny water is still not see-through and I can only walk on the surface, as if there was no portal there at all. Here's how it looks in the editor:





I'm stuck and the search function doesn't help me anymore.
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