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Old 08-05-20, 13:35   #61
Arsunt
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Originally Posted by Wooxman View Post
Nice, that's awesome! Can't wait to learn how you achieved this. Will you implement this into your TR II Main patch?
Already implemented. Not the golden one, but semitransparent unpainted (you can see such effects on difderent blades in PS1). I did experiments for them (and also golden and blue crystal) in other video. This videos show what if every object would be reflective. Of course in the normal game, only proper polygons are reflective.

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Old 08-05-20, 14:19   #62
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Yeah, I've seen that. The shiny snowmobile looks pretty dope! I've to download the new version of the Main patch then.

Do you think that you could also implement the better muzzle flash sprites from the PS1 version into TR II?
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Old 08-05-20, 14:45   #63
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Yeah, I've seen that. The shiny snowmobile looks pretty dope! I've to download the new version of the Main patch then.

Do you think that you could also implement the better muzzle flash sprites from the PS1 version into TR II?
I will provide updated version in few days I hope. Right now I'm focused on advanced alpha blending and PS1 video effects like flashes, gunfires, water sprites, etc.

P.S: damn, I'm hijacking the thread by my offtopic again...
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Old 10-05-20, 15:56   #64
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P.S: damn, I'm hijacking the thread by my offtopic again...
No problem ! It's always interesting !

Thanks everybody !
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