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#21 |
Student
Join Date: Apr 2019
Location: Shenzhen, China
Posts: 207
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I don't really see this happening. It's their money maker. Plus, Foundation has 2 branches now, which are Shadow branch & Rise branch. The latter one is currently being updated & used in Marvel's Avengers.
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#23 | |
Professor
Join Date: Aug 2019
Location: Pie Titty
Posts: 3,899
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Talk about being your own worst enemy. |
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#24 | |
Professor
Join Date: Dec 2010
Posts: 2,678
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Cheers.
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No longer accepting PMs due to abuse of the system. |
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#25 |
Inactive
Join Date: Oct 2019
Location: Athens, Greece
Posts: 487
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I don't know the specifics, but on the 20th Anniversary book they say that up until developping the Reboot they've been using the same engine since 1993 and that even their current engine still has lines of code all the way back from 1995 so I'm pretty sure they're still using it and won't be releasing it. I'm not sure how these things work so don't quote me on it but I think it's something like that.
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#26 | |
Inactive
Join Date: Apr 2017
Location: France
Posts: 205
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Either way, very good initiative and work ![]() |
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#27 | |
Explorer
Join Date: May 2016
Location: Greece , Athens
Posts: 662
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'' D'you know,it's gonna be a real pleasure to shut you up '' Last edited by GRiannisRaider; 12-04-20 at 16:47. |
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#28 | |||
Professor
Join Date: Dec 2010
Posts: 2,678
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================================== A look at the editor so far: ![]() Though it will take many years to build. I'm in the process of loading the room models. Cheers.
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No longer accepting PMs due to abuse of the system. |
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#29 |
Inactive
Join Date: Feb 2018
Location: Tokyo
Posts: 4,776
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Why is no one talking about or reacting to this?
This is amazing. |
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#30 | ||
Relic Hunter
Join Date: Jul 2012
Location: Germany
Posts: 6,506
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Is that why collisions in the Crystal TR games are so awkward and why Lara can't just grab every ledge? Ever since I played Anniversary I assumed that their engine is probably kinda janky, what with TRA having so many weird glitches like the one where Lara pulls herself up onto a platform and falls right back down and weird design choices like Lara only being able to grab the white ledges, even when not-white ledges right next to them look exactly the same save for the colour (and yes, I know that the colour doesn't determine which ledge is grabbable and which isn't, but without the white paint it would be even harder to guess which ledges can be grabbed and which can't).
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Every 4th TR game is a "SoFt ReBoOt" 🤡 Last edited by Wooxman; 16-04-20 at 14:13. |
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