![]() |
![]() |
#41 | |
Legend
Join Date: Jun 2007
Location: Germany
Posts: 26,408
|
![]()
@Gh0stBlade: Damn, you're quick! Very impressive
![]() Quote:
That being said, there already are people who're working on frameworks like that for Unity and UE4 but whether those will ever see the light of day remains to be seen. It's a long, tedious process, especially if you're doing it on your own in your free time. However, even if they're ever completed, I think there'll be a good chunk of people who will stick to the TR4 engine (and TR5Main once that's released) simply because working in a modern engine is going to be a very different beast and the mechanics will inevitably differ from the classics'.
__________________
Wozu zuhören, wenn man reden kann? |
|
![]() |
![]() |
![]() |
#42 | |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,606
|
![]() Quote:
![]() It's more that it already has lots of resources and mechanics ready to use, so they can easily make something that just feels authentic (or authentic but improved, look how the CaC competition brought levels that both felt like they could have been made by Core but in a much more polished way). Plus there's already so many fan made resources for people who want to make something more modern or even different. And they don't have to code anything for the most part. Switching to a bigger engine means learning new things, but also having to recreate many mechanics, animations, objects, etc, because there is no "complete" TR toolset. Sure there are frameworks here and there, but that's many things you have to search for, and it's still not enough. Making a TRLE level requires much less dedication in some way, so it can remain a hobby and you can still manage to release something. Also since our tools have historically been made for the TR engines, the community around them is centered around TR. When you step out of the community for something like Unreal, you land in a much bigger universe with many things that don't necessarily interest you, because it's not just TR, it's "everything". And I guess that's also kind of a turn off. I guess there's also seeing how one can push the engine to make something beautiful and polished. With modern engines, you know you can from the start. Oh and it's also a kind of pressure: TRLE sets standards much lower. If you start with a new engine, people will except better graphics, nice animations, etc... With TRLE you have the excuse that the engine is limited and you have to stick with these anyway. Kinda easier to stick with a specific style. |
|
![]() |
![]() |
![]() |
#43 | |
Professor
Join Date: Feb 2006
Posts: 3,421
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#44 |
Legend
Join Date: Jun 2007
Location: Germany
Posts: 26,408
|
![]()
I haven't played Breath of the Wild but the recent Assassin's Creed games do that, as well (more or less), and I'm not sure if it'd be a good fit for a Tomb Raider game. If every surface is climbable, building a challenging platforming obstacle course becomes quite difficult because you can just climb up any old wall, no matter how high it is, and circumvent the actual obstacles. There are ways around that, I suppose (placing stuff like spikes or traps on walls to keep you from getting to the top, for example) but still. I think it should be more like if there's 3D geometry sticking out of the wall that could function as handholds, then a surface should be climbable. If it's a smooth wall, it should not be. Collision being 1:1 and the art style/graphics taking a backseat to the gameplay and level design is definitely sth I'm in favour of, though.
__________________
Wozu zuhören, wenn man reden kann? |
![]() |
![]() |
![]() |
#45 | |
Professor
Join Date: Feb 2006
Posts: 3,421
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#46 | |
Legend
Join Date: Jun 2007
Location: Germany
Posts: 26,408
|
![]() Quote:
I'm afraid we may have gotten a little off-topic, though ![]()
__________________
Wozu zuhören, wenn man reden kann? |
|
![]() |
![]() |
![]() |
#47 | |
Relic Hunter
Join Date: Jul 2012
Location: Germany
Posts: 6,506
|
![]() Quote:
![]()
__________________
Every 4th TR game is a "SoFt ReBoOt" 🤡 |
|
![]() |
![]() |
![]() |
#48 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,118
|
![]() Quote:
__________________
We found each other through brokenness and now look how strong we are |
|
![]() |
![]() |
![]() |
#49 | |
Student
Join Date: Apr 2018
Location: Croft Manor
Posts: 111
|
![]() Quote:
Also, GhostBlade, this editor project looks amazing. It's a massive undertaking and I wish you the best of luck. I hope other people will join in to help build it. Hopefully it's not shuttered by Square Enix or the devs.
__________________
"...the mysteries of the world are to cherish more than to solve." |
|
![]() |
![]() |
![]() |
#50 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,606
|
![]()
Got me. But then same to you too.
![]() But yes, I'm convinced the big majority is not afraid of the legal side. Or at least it's not the main reason, the main reasons being, to put it short, comfort, as I explained earlier. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|