20-12-19, 19:39 | #11 |
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Alot of those features are ps1 only, though... The pc version of 3 is missing not just things like reverb, but also footprints, spec of dust or whatever in certain pools of water, and shadow opacity gradients (for lack of a better term).
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21-12-19, 05:35 | #12 |
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I just rather leave it just like that for the pc version of this Tomb Raider game.
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24-12-19, 09:52 | #13 | |
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Anyway, another thing I noticed is how the falling snow actually stops on the floor and disappears after half a second. Games today just have it go through the floor. |
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24-12-19, 18:35 | #14 | |
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Especially ones in bold. Still, MGS1 itself was very ahead of it's time. Neat talkthrough here - https://youtu.be/pVMBQ7nEEhg?t=1401 Last edited by Reggie; 24-12-19 at 18:42. |
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27-12-19, 03:27 | #15 |
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What I find impressive even to this day is how the coloured lighting worked wonders for the atmosphere and overall palette
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27-12-19, 16:24 | #16 |
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What I love about TR3-5 is that when things get dropped into the water, they actually fall slower than in dry rooms.
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27-12-19, 16:58 | #17 |
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^Does that not happen to the flares in TR2? Never checked it out. (EDIT: It does. )
But yeah, all this stuff makes me resent how videos like these misrepresent how graphically proficient and fluid PS1 games can look: I know it's all in good fun but people actually believe the above games would have looked like that. Last edited by _Seth; 27-12-19 at 17:08. |
27-12-19, 17:12 | #18 |
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Wait this thread is serious? lol
TR3 has some nice effects, but saying any classic TR games have graphics ahead of their time is just pure nonsense to be honest. Maybe TR1 did for 96 but that's about it. Those huge 2M squares were outdated even in the PS1 days, and it's not a couple of fancy effects that will change that. |
27-12-19, 18:12 | #19 | |
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13-02-20, 17:22 | #20 |
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