24-04-20, 16:45 | #51 |
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Joined: Dec 2010
Posts: 2,773
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Progress using the original pixel and vertex shaders. Plenty of work to be done though Cheers. |
24-04-20, 18:30 | #52 |
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Joined: Jun 2007
Posts: 26,911
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I don't really understand what's going on in that screen but it's great to hear that you're making progress !
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09-07-20, 03:31 | #53 |
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Joined: Dec 2010
Posts: 2,773
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Hey everyone!
I haven't posted any updates in a long while but the "editor"... well level viewer (for now) started to consume huge amounts of RAM when loading levels for ROTTR (32GB Used in some cases). As a result and due to access to new resources for Tomb Raider: 2013 I have decided to switch to writing an editor or level viewer for the first game. I will cut things short and not go through previous successes and post info regarding the current state of the level viewing fuctionality. This is an image of the Engine loading an entire Multiplayer map. Currently the Engine supports loading:
Previous problems include:
Current Issues:
Engine also supports viewing individual models. Cheers. |
09-07-20, 15:13 | #54 |
Tomb Raider Forums
Joined: Jun 2000
Posts: 61,624
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Very nice work Gh0stBlade.
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09-07-20, 18:46 | #55 |
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Joined: Jun 2013
Posts: 1,781
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Wow that's insane! Keep up the good work
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09-07-20, 18:57 | #56 |
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Joined: Jun 2016
Posts: 1,967
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that's absolutely impressive
please do know your work is greatly appreciated! |
14-07-20, 17:50 | #57 |
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Joined: Jun 2011
Posts: 5,555
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DELETE thought this was general tomb raider thread
Last edited by Lyle Croft; 14-07-20 at 17:59. |
09-09-20, 14:10 | #58 |
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Joined: Dec 2010
Posts: 2,773
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Work in progress Material Editor. Has very basic functionality since the juicy bits of data is cooked into the Shader.
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18-05-21, 19:32 | #59 |
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Joined: Dec 2010
Posts: 2,773
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Hey everyone!
I know I haven't provided updates in a long while but I've been busy with other projects. The editor recently has made significant progress. Let me provide you with an update on what has been going on over the past few months We started working on the lighting system In-game: In-Editor: The above is the very first directional light mapping test. Moving forward 1. We got the scene "moving" by adding a time vector and fixing a constant buffer issue between vertex and pixel shaders. This resulted in: Click That's right! Water, plants and everything else are animated that are controlled by vertex shaders Gorgeous Editor Graphics: As of today: We recently discovered a list of meshes which weren't previously loaded/drawn. These are external objects from the zone DRM. Subseqently all maps now have all objects drawn with no issues. Look at this: Previously meshes were almost drawn fully for a scene but now we support full mesh loading for an entire scene zero missing meshes or holes in map . Todo:.
Cheers. |
19-05-21, 15:57 | #60 |
Golden
Joined: May 2005
Posts: 7,096
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Wow, looks amazing!
Seems like a lot of work went into this. |
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