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#1 |
Hobbyist
Join Date: Aug 2022
Posts: 6
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Hi everyone,
I have an issue with some camera targets. They used to work just fine, but now some of them flash when triggered, like I only see them for less than half a second. Did somebody experience something similar? I wouldn't know what to do, my take would be to change them and use flyby cameras instead of targets but I've got quite a lot of them now and it would be tedious. Maybe has to do with level complexity? Thank you in advance ![]() Last edited by Jake LaBotta; 04-11-22 at 21:06. |
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#2 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,699
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Judging from your description it seems like you have some rollingballs going through any kind of trigger
Whenever a rollingball steps on a trigger tile and there's a camera showing up, it will cut off (unless it's the rollingball itself that triggers it), that's why you see even a 1-frame shot sometimes So in short, make sure they don't step (or even worse stay still) on a trigger tile when a camera is showing up ![]()
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"Everybody lies, no exceptions." |
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#3 |
Hobbyist
Join Date: Aug 2022
Posts: 6
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Sadly no rollingballs, regular switch+trigger+camera triggers. I should mention this happens with triggers in flipped rooms - may this have to do with it? it's weird though because it didn't happen before
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#4 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,699
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Maybe you're using too many flipmaps IDs? How many are you using at the moment?
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"Everybody lies, no exceptions." |
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