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Old 22-04-09, 10:25   #31
meta2tr
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Please note that v2 produced MQO files are not compatible with v3 produced MQO files.

To convert existing individual v2 Room files to a v3 MQO file, inject them into your level with META2TR v2 and re-extract them with META2TR v3.
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Old 09-09-09, 21:32   #32
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Meta2tr Version 4 is now available.

You can now export and import movables and statics.

Happy editing

Last edited by meta2tr; 29-12-11 at 09:57.
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Old 09-09-09, 21:35   #33
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Amazing! OMG! Now I can edit the positioning of objects WITHOUT having to make multiple objects! whooo!!! *dances*
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Old 09-09-09, 21:36   #34
matrix54
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does this mean what I think it means...

we can... UV MAP MESHES!! OMG!!! maybe we can export these, rather than use it ingame. I'm gonna try meta2tr with watery grave and see what I get from using it
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Old 09-09-09, 21:49   #35
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Quote:
Originally Posted by God Horus View Post


Amazing! OMG! Now I can edit the positioning of objects WITHOUT having to make multiple objects! whooo!!! *dances*
Actually you can't. Objects are exported as meshes, in a separate file. When you update an object, you are replacing the mesh, just like in StrPix.
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Old 09-09-09, 21:49   #36
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Quote:
Originally Posted by matrix54 View Post
does this mean what I think it means...

we can... UV MAP MESHES!! OMG!!! maybe we can export these, rather than use it ingame. I'm gonna try meta2tr with watery grave and see what I get from using it
u can already use uv map with 3ds max (or another program) and trviewer, but unfortunately it only works for .tr4 files

for sure this method with Meta2tr is more stable than that one though (i personally hate tr viewer xD)
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Old 10-09-09, 12:51   #37
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some of the many things that can be done with this tool those are two objects in game with about 2000 vertexes each one The first is a 3d gargoyle statue with uv mapping, the second one is a pad lara can walk on

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Old 10-09-09, 13:27   #38
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Quote:
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some of the many things that can be done with this tool those are two objects in game with about 2000 vertexes each one The first is a 3d gargoyle statue with uv mapping, the second one is a pad lara can walk on

Wow

I wonder if one day, we will be able to UV map Lara?
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Old 10-09-09, 13:52   #39
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no words can describe that 2 pics, psiko
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Old 10-09-09, 20:49   #40
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it's like one step closer to not having to cut textures and I like your screenshots, all it needs is lighting that we have in modern games
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