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#501 |
Explorer
Join Date: Oct 2011
Posts: 709
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This is more off topic, so I apologize in advance.
I haven't said anything about this here since it really doesn't matter. For those who are trying out the latest ykhwong dosbox builds, kekko's glide emulator has been updated and actually works now with Tomb Raider and opengl. It's already included in the ykhwong build so you don't have to go looking for it, and you don't have to uninstall nglide either. If your card does not support opengl, don't bother with this. In dosbox config, under PCI set "voodoo=opengl"(emu setting is still SLOW). Under GLIDE set "glide=emu". The emulator is not going to please everyone(or anyone, maybe). It's a very "to the point" emulator, you won't be playing Tomb Raider at anything higher than 640x480 since the game didn't support it. The mipmapping and anti-aliasing work probably the same as the original hardware(with all the flaws) and the water has that brown color to it. There are also problems with it, Lara's shadow is missing. I'd add pictures, but my computer thinks the desktop is more interesting than anything I had in mind. EDIT: I totally forgot about this, change the output from Direct3d to opengl under SDL(the very first options). If you don't do this, you will have problems. To change back to using any glide wrapper: set glide=true and output=direct3d. The voodoo settings under pci only apply if glide=emu. Last edited by Kirishima; 16-02-15 at 00:10. |
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#502 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,208
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Interesting! I will check it out.
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#503 | |
Historian
Join Date: Mar 2009
Location: City of Vilcabamba
Posts: 438
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I'm sorry. I only play for sport. |
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#504 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,208
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I'm using nGlide and it does apply those filters, if I'm not mistaken. I use none though, since I don't want to cripple my framerate (which is fine, but still) or cause crashes...
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#505 |
Grease Monkey
Join Date: Nov 2007
Posts: 1,628
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indeed they might lower the fps figure, I'm afraid too and here's why I wouldn't set any as a rendering default
about the same concern goes for Kekko's 3dfx voodoo chip emulation Kirishima wrote about otoh performance usually wouldn't be such a problem w/ScummVM games, then again that's an interpreter so quite lighter than Dosbox for the cpu to handle.
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We often forgive those who bore us--we cannot forgive those who find us boring. Last edited by gidierre; 16-02-15 at 15:50. |
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#506 | |
Explorer
Join Date: Oct 2011
Posts: 709
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Last edited by Kirishima; 16-02-15 at 21:12. |
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#507 |
Historian
Join Date: Aug 2012
Location: London, England
Posts: 483
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Ok im having a little issue here. Basically, changing resolution and gamma work fine but I can't seem to make my game have borders (no stretch).the area asking if I would like to stretch to display or use borders does not work. Ive tried changing my resolution to a 4:3 resolution but that hasn't worked. how do I get it to use borders?
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Call me RetroRaider279 |
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#508 | |
Grease Monkey
Join Date: Nov 2007
Posts: 1,628
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I don't know what your display native resolution is, anyway as I wrote here http://www.tombraiderforums.com/show...&postcount=408 if you're using a 16:9 display and nGlide configurator, screen res & aspect ratio ie 4:3 have to be adjusted other than that or for instance not using nGlide, but the glide patch instead there's always the chance to go pillarboxed customizing the gfx driver properties usually via control panel so the aspect ratio is constant when this is done (how, it depends on the gfx card brand and software) if a multiple of 4:3 is picked the game display must end up non-stretched and pillarboxed. HTH or else you'll have to show your specs such as resolution, gfx card, glide wrapper/installer used and so on.
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We often forgive those who bore us--we cannot forgive those who find us boring. Last edited by gidierre; 17-02-15 at 00:18. |
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#509 | |
Historian
Join Date: Aug 2012
Location: London, England
Posts: 483
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My moniters native resolution is 1920x1080 My graphics card is the Asus GTX 770 My glide wrapper is Nglide which came preinstalled with version 1.7.2. Thanks for your help ![]()
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Call me RetroRaider279 |
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#510 | |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,208
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Other than that, maybe your monitor is stretching the image? |
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