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#1021 |
Explorer
Join Date: Nov 2013
Location: Croft Manor :)
Posts: 593
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![]() Can anyone tell me, why dont my models load into Blender?
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Signature removed. See FAQ on signatures. ~~ damn it! >_< |
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#1022 |
Hobbyist
Join Date: Jun 2016
Posts: 1
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you need a plugin for blender to import the models
Start from here: http://johnzero7.deviantart.com/art/...-way-489500171 |
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#1023 |
Explorer
Join Date: Mar 2018
Location: Tehran, Iran
Posts: 632
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Hello everyone .
I wanted to export "Last Revelation FMV outfit" and when I want to save to object format , an error occurs : "Object reference not set to the instance of an object ! " What I have done wrong ? ![]()
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Egypt has many secrets and mysteries, yet to be discovered...! |
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#1024 | |
Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,226
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There are two ways of answering. I suppose you will not like any. 1th answer: Your question is wrong (not a smart question). You have neither supplied a link to the model, nor have you mentioned which version of XNALara you are use by trying to export the model. So nobody can crack down your problem. 2nd answer: You have done nothing wrong. The person who spread the model has everything made wrong. So I use my crystal ball. I guess, you have used the model by "Sean" AKA "sEaN945". A) If you try to export this model with XNALara version 9.7.8 (and this sub forum is only for this application), then you can export it as an OBJ without error message. But the result is corrupt, so you can never reload this .OBJ file. B) If you try to export this model with XPS 11.8, then you get the error message "Object reference not set to the instance of an object". In this case, you have used the wrong forum to ask your question. What is wrong with the model by sEaN945 ? Here a small list with the failures: ![]() Especially the mistake "0 # textures" is a big issue, and prevent to export it as wavefront .obj ![]() Also a mesh with only "1 # vertices" is not supported by the Microsoft XNA Framework. ![]() Also relevant: Grrr, idiot forgot to set texture that the shader is clearly using.
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Link removed. - Why ? google, google “Google is your friend!” Last edited by XNAaraL; 23-04-18 at 12:12. |
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#1025 |
Explorer
Join Date: Mar 2018
Location: Tehran, Iran
Posts: 632
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Now help me !
![]() The XNA I am using is 11.8 ( like you said ! ) . TR-The Last Revelation FMV outfit ! https://sean945.deviantart.com/art/T...tfit-326768258 The problem is : Can't export the GENERIC_ITEMS.mesh to Wavefront OBJ . "Object reference not set to the instance of an object"
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Egypt has many secrets and mysteries, yet to be discovered...! Last edited by TheLostSecret; 23-04-18 at 15:01. |
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#1026 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,225
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Looks like you are using exactly that model that XNAaraL mentioned as being very very buggy.
![]() At least one you want is also made by that same person. So perhaps it is better to find another similar model and see if that works. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#1027 | |
Explorer
Join Date: Mar 2018
Location: Tehran, Iran
Posts: 632
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![]() Quote:
Some other buggy links : https://sean945.deviantart.com/art/A...tfit-326130761 https://sean945.deviantart.com/art/A...tfit-336929600 https://sean945.deviantart.com/art/A...orts-336240142
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Egypt has many secrets and mysteries, yet to be discovered...! Last edited by TheLostSecret; 23-04-18 at 15:22. |
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#1028 |
Golden
Join Date: Apr 2006
Location: Germany
Posts: 16,751
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As the person who wrote the "Grr, idiot" comment, I just wanted to clarify that this has nothing to do with the model here; the idiotic model was a completely different one.
![]() But thanks for bringing this up! I'm testing these models with GLLara (for Macs) right now and I've already found and fixed a number of bugs in my code with this! ![]()
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Güter auf die Bahn! |
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#1029 | |
Explorer
Join Date: Mar 2018
Location: Tehran, Iran
Posts: 632
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![]() Quote:
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Egypt has many secrets and mysteries, yet to be discovered...! |
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#1030 |
Golden
Join Date: Apr 2006
Location: Germany
Posts: 16,751
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Short story: This is not important. I'm just making jokes.
Long story: I'm the author of GLLara, a tool that is like XNALara, but for Macs. I'm currently fixing a number of things there. When I saw you were having trouble, I decided to look at the models myself and see how GLLara worked with them. Turns out I had a few bugs in there that I didn't notice before. In particular: - I had some issues with the user interface not showing up correctly - Some changes I made lately caused all OBJ files to be invisible when loading And then there's the thing where some textures are weird in those models, but I had already fixed that a while back. If you're using Windows then none of this is relevant to you. I just found it interesting that I could find and fix bugs in my code this way. (Note for non-Mac developers reading this: The giant diff for the UI stuff just means that Apple changed an internal file format for UI layouts. I hope this means future diffs will get smaller, at least until Apple changes this format the next time…)
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Güter auf die Bahn! Last edited by Cochrane; 23-04-18 at 17:48. |
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