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Old 15-04-11, 17:40   #31
KamilM_93
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Quote:
Originally Posted by Italian_Utent View Post
there are some errors in the number *_material
with bump you use 4_
bump with alpha channel use 6_
with only texture use 5_
with alpha cannel use 7_

I don't know the other sorry

maybe can be in the model there are some *_NONEmaterial so you remove "NONE"
It's work Thanks
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Old 15-04-11, 17:44   #32
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It's work Thanks
YAY! I'm happy when I can help the people
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Old 28-04-11, 18:53   #33
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How do I fix his hair and his glasses? ):
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Old 28-04-11, 23:06   #34
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How do I fix his hair and his glasses? ):
ask to Crofty, in sheva cubbin there was a similiar problem and she fix it

I have a problem
[IMG]http://i54.************/wklpjq.png[/IMG]

I made this model and when I export her I haven't python error and her exporting is fine but in the mesh.ascii there aren't head texture and head materials anyone can help me ?
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Old 29-04-11, 00:34   #35
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^ Non-triangular faces?
Try step 14 from this tutorial (by Ol.a)
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Old 29-04-11, 06:41   #36
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Originally Posted by Italian_Utent View Post
I have a problem
[IMG]http://i54.************/wklpjq.png[/IMG]

I made this model and when I export her I haven't python error and her exporting is fine but in the mesh.ascii there aren't head texture and head materials anyone can help me ?
You have to select every mesh one by one, go to edit mode, and push Ctrl+T.
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Old 07-05-11, 16:01   #37
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When I exported the mesh, it was fine. Then I tryed Importing again and it's giving me this error.



How do I fix this? D':
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Old 07-05-11, 16:34   #38
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Just had that problem a while ago, it's cause of the boneCount, if you exported the whole mesh (and the boneCount it's over 59) it gives you that error while trying to importing back.

Do again the process but now split the mesh so the boneCount per mesh doesn't go over 59.
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Old 08-05-11, 20:09   #39
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Default Frustrated :(

I'm really trying here. I got Sharon_14's models to work, and i'm having a really hard time with all of this. I can't figure out how to work on the models themselves to make romantic pictures and create scenes like everyone else does, half the models don't work.

And on top of that I cannot seem to use blender in cooperation with xnalara.

The .Rar files say they do not work with the rest, missing a mesh. Then they load, but theres no picture on the model. So I am a bit frustrated. If anyone can offer up any kind of advice , i'd really appreciate it.
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Old 10-05-11, 03:55   #40
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Smile Contains No Mesh Files

Hello Everyone!! I only recently installed XNALara for the first time, and have been able to download a number of models/objects, sceneries, etc, and create scenes w/o any difficulty. All of the DL's have come from TRF or DeviantArt.Com. Please forgive the question of a beginner, but after downloading some model .rar/.zip files for specific mods/objects, etc, and extracting them into the XNALara program-(data folder), when I pull up the program, I get the error msg that that those specific DL'd files contain no mesh files. What needs to be done-(converting the existing file?), in order to be able to use those downloads? Are there any tutorials posted relating to this? Many thanks for any information!!!!
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